Saturday, 17 December 2016

Animation Progression

In relation to the animation research I've been doing. I'm quite inspired/fascinated by glitches. The realities and physics of an in game universe being effected as a symptom of data corrosion. Other chaps to pick up on this? Well David Oreilly for a start, incorporate glitches into his works. Then theres games designers. Suda51 (Killer7, Lollipop Chainsaw) as well as Hideo Kojima, like the 'Fishion Mailed' section on Metal Gear 2. I'll have to keep it simple being an amateur. The ground appears to be to be rippling. Again 'Slow Wave'. However I'm not sure how this would appear rendered + theres close to 3000 plains here so might take an age as well though creating this scene didn't take too long! The purple in the background is an image from R-Type.

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